Slowly but Surely | Midjourney Office Hours Recap May 15th 2024 | Midjourney News
TLDRMidjourney's May 15th office hours recap highlights upcoming private rooms for collaborative generation and website enhancements for better help and documentation. The team is excited about the 6.1 release, promising significant improvements and optional personalization affecting shorter prompts. Future versions will increase image diversity, impacting color blindness and cultural preferences. While version 7 is in development with more knowledge and better prompting, the focus remains on personalization and 6.1. David also hints at ambitious projects like 3D models and real-time features, aiming to set a unique direction for the lab, ultimately simulating worlds without the creator-player distinction.
Takeaways
- 🚀 Launch of Private Rooms: Midjourney is preparing to launch private rooms on their website for collaborative content generation.
- 🛠️ Website Polishing: The team plans to refine the website with improved help and documentation navigation.
- 📝 Experiment with Signups: They are exploring methods to sign up users without requiring a Discord account.
- 🎉 Upcoming 6.1 Release: David, from the team, is excited about the 6.1 release, promising improvements in various aspects.
- 🔄 Personalization Features: A new optional feature will allow users to adjust generation to their personal bias, starting with a simple style setting.
- 🌐 Increased Image Diversity: The platform aims to enhance the diversity of images to cater to different preferences, including color blindness and cultural aspects.
- 🔍 Development of Version 7: There's an ongoing internal debate about the aggressiveness of the next model version, which promises more knowledge and better prompting.
- 🤖 Uncertainty in Model Speed: There are concerns about the resolution and speed of the upcoming model, as well as its default aesthetic.
- 🌟 Focus on Personalization: The current focus is on perfecting personalization and the 6.1 release before moving on to version 7.
- 📈 Additional Website Features: Midjourney is considering adding features like stats and trend exploration to enhance user experience.
- 🎨 Long-Term Projects: David mentioned long-term goals that could take years, including 3D models and real-time features, with a preference for real-time and 3D over video.
- 🌟 Setting a North Star: The lab aims to set a guiding vision to keep the team focused and avoid copying features from other labs.
- 🎮 Simulation vs. Video Game: David differentiates between simulations and video games, highlighting the lack of distinction between creator and player in simulations.
Q & A
What is the main focus of the Midjourney team for the May 15th office hours?
-The main focus is on preparing to launch private rooms on the website, where users can invite others to generate content with them.
What improvements are being made to the Midjourney website?
-The team is working on polishing the website, which includes better ways to get help and explore documentation.
Is there a plan to reduce reliance on Discord for user sign-ups?
-Yes, they are experimenting with ways to get people to sign up without using Discord.
What is the significance of the upcoming 6.1 release mentioned by David?
-David is excited about the 6.1 release, stating it will be better in many ways, though specifics are not detailed in the transcript.
What is the personalization feature that is being introduced, and how will it work?
-Personalization is an upcoming feature that will allow users to adjust the generation to their personal bias, affecting shorter prompts. It will be optional and can be turned on or off.
How will the diversity of images across the community be increased?
-The diversity will be increased by considering factors like color blindness and culture-based preferences, though the exact methods are not specified.
What is the current status of version 7 of the Midjourney model?
-Version 7 is in development, with internal debates on how aggressive the model should be. It will have more knowledge and be better at prompting and generating multiple objects.
What concerns does the team have regarding the resolution or speed of the upcoming model?
-The team is unsure about the resolution and speed of the model for version 7, indicating that these aspects are still under consideration.
What are some of the additional features that David wants to add to the Midjourney website?
-David wants to add features like stats, exploring trends, and is considering big, new projects related to 3D models, video, and real-time capabilities.
Why does David believe that real-time and 3D capabilities are more promising than video at the moment?
-David pointed out that video isn't consistently good enough and would be expensive to run, whereas 3D and faster models are looking more promising.
What is the long-term vision that David has shared for his lab, and how does it relate to simulations?
-David's long-term vision is to set a 'North star' for his lab that will guide the team and keep them focused on simulating worlds, where there is no distinction between a creator and a player in a simulation.
Outlines
🚀 Mid-Journey Office Hours Recap
This paragraph recaps the Mid-Journey office hours held on May 15th. The main focus is on the upcoming launch of private rooms on the website, allowing users to invite others for collaborative content generation. The team is also working on refining the website with improved help and documentation navigation. There's a mention of an experiment to facilitate user sign-ups without the need for a Discord account. David, presumably a team member, expresses excitement about the upcoming 6.1 release, hinting at significant improvements. Personalization features are also on the horizon, offering users the ability to adjust content generation to their preferences, with an initial focus on shorter prompts. The paragraph also touches on the development of version 7, which promises more knowledge and better prompting capabilities, although there are concerns about resolution and speed. David emphasizes the team's current priorities, including personalization and the 6.1 release, and hints at future features like stats and trend exploration. He also mentions long-term goals that could take years to achieve, aiming to set a unique direction for the lab, different from other labs. The paragraph concludes with an interesting perspective on the difference between video games and simulations, suggesting a vision of immersive worlds without a clear distinction between creators and players.
Mindmap
Keywords
💡Midjourney
💡Private Rooms
💡Polishing
💡Discord
💡6.1 Release
💡Personalization
💡Version 7
💡Aesthetic
💡Real Time
💡Simulation
💡Diversity of Images
Highlights
Midjourney is preparing to launch private rooms on their website for collaborative content generation.
The team plans to enhance the website with improved help and documentation exploration features.
Experiments are being conducted to facilitate user sign-ups without the need for a Discord account.
David, a team member, expresses excitement about the upcoming 6.1 release, suggesting significant improvements.
Personalization features are being developed, allowing users to adjust content generation to their preferences.
The personalization feature will be optional and will initially offer simple style options.
The diversity of images in the community is set to increase, potentially addressing issues like color blindness and cultural preferences.
Version 7 of the model is in development, with internal debates on its aggressiveness and capabilities.
The new version will have enhanced knowledge and improved prompting and object generation abilities.
There are concerns about the resolution and speed of the upcoming model version.
David emphasizes the focus on personalization and the 6.1 release before shifting attention to version 7.
Plans to add more features to the website, such as stats and trend exploration, are underway.
David hints at big, new projects involving 3D models, video, and real-time content, with a preference for 3D and real-time over video.
3D and faster models are considered more viable currently due to the inconsistent quality and high cost of video content.
Long-term projects that may take years to accomplish are mentioned, aiming to set a unique direction for the lab.
David expresses a desire to avoid copying other labs and instead establish a guiding 'North star' for his team.
An interesting perspective is shared on the difference between video games and simulations, emphasizing the lack of distinction between creator and player in simulations.
The art prompt 'Tao iso50, poster' is highlighted, suggesting a narrative involving ancient forces and global power structures.
The use of stylization and chaos settings in content generation is acknowledged, with thanks given to a contributor named slippage.
The speaker invites viewers to follow them on Instagram and Twitter for more content and prompts.
The recap concludes with well-wishes and an anticipation for future developments.