AnimateDiff ControlNet Animation v1.0 [ComfyUI]

Jerry Davos AI
5 Nov 202316:03

TLDRThis tutorial outlines a workflow for creating animations using Animate, Diff, and Comfy UI with automatic 1111. It guides users through downloading JSON files, setting up the workspace, and using control net passes for realistic or cartoon-style animations. The process involves downscaling reference videos, exporting them as JPEG sequences, and organizing images for rendering. The tutorial emphasizes testing and adjusting settings for optimal results, and suggests using detailer extensions for refining facial features. The final step includes sequencing and rendering the animation, with tips on fixing common issues and upscaling images for enhanced quality.

Takeaways

  • 🎨 The animation process involves using Animate, Diff, and Comfy UI with automatic 1111 for efficient workflow.
  • 📁 Download JSON files from the description and drag them into the Comfy UI workspace for use.
  • 📹 Use a dance video as reference and create a new composition in After Effects, downscaling the video to a smaller resolution.
  • 🖼️ Export the downscaled video as a JPEG image sequence for initial control net passes in Comfy UI.
  • 🗂️ Organize the control net images into folders named for their respective passes (e.g., Soft Edge and Open Pose).
  • 🔄 Ensure the Comfy UI extensions are installed before starting the animation process.
  • 📈 Set up the control net units in Comfy UI, applying control net passes with appropriate naming for organization.
  • 🖱️ Choose the animation style (realistic anime or cartoon) and select the corresponding SD model.
  • 📐 Set the dimensions of the animation to match the aspect ratio of the reference video.
  • 🔄 Use batch ranges and skip frames effectively to manage the rendering process based on PC capabilities.
  • 🎞️ Test animations with a small number of frames first to ensure proper rendering before proceeding with the entire sequence.
  • 🔧 Troubleshoot and fix any issues with the animation, such as disproportionate faces, using tools like the Detailer extension and image upscaling with AI.

Q & A

  • What software was used to create the animation mentioned in the script?

    -The animation was created using Animate, Diff, and Comfy UI.

  • How can the JSON files be utilized in the workflow?

    -The JSON files can be downloaded from the description and dragged into the Comfy UI workspace to be used in the animation process.

  • What is the purpose of downscaling the reference video in After Effects?

    -Downscaling the reference video to a smaller resolution, between 480 to 720p, is done to export it as a JPEG image sequence, which is needed for making the initial control net passes.

  • How many passes are needed for the reference video in Comfy UI?

    -Two passes are needed for the reference video: one for soft Edge and another for open pose.

  • What are the benefits of capping the images to 10 for testing?

    -Capping the images to 10 helps to test if the images are rendering in sequence without any issues, which is crucial before rendering all the frames.

  • What are the different types of nodes used in the animation workflow?

    -The different types of nodes used include input nodes (green), control net pass input nodes (purple), and control net pass nodes (also purple).

  • How can the rendering time be reduced during the animation process?

    -The rendering time can be reduced by ensuring that the control net images are already rendered, which eliminates the need for extra processing and speeds up the testing of animations.

  • What is the purpose of the skip frames and batch range nodes?

    -The skip frames and batch range nodes are used to manage the rendering process by skipping certain frames and setting the range of frames to be processed in batches, which helps in handling large numbers of images efficiently.

  • How can the face rendering issues be fixed in the animation?

    -Face rendering issues can be fixed by using the automatic 1111 image to image tab, selecting the appropriate model, and using negative embeddings for better results. The images can then be further refined using a detailer extension and upscaled using AI tools like Topaz Gigapixel AI.

  • What is the final step in creating the animation?

    -The final step involves sequencing all the batches in After Effects, adding color corrections, zooming the composition, and rendering out the final video.

  • How can users share their works created using this workflow?

    -Users can share their works by forwarding them to the creator on Discord or mentioning it in the comments section of the tutorial.

Outlines

00:00

🎨 Animation Workflow Setup

This paragraph outlines the process of setting up an animation workflow using Comfy UI and Animate,Diff. It begins with downloading JSON files and installing necessary extensions. The tutorial uses a dance video by Helen Ping as a reference and guides through scaling down the video, exporting it as JPEG images, and importing these images into Comfy UI. It emphasizes the need for two passes (soft Edge and open pose) and saving them with appropriate prefixes for organization. The paragraph also explains how to cap images for testing and rendering the control net images.

05:01

🖌️ Customizing Animation Parameters

The second paragraph delves into the customization of the animation parameters. It describes selecting the animation style (realistic anime or cartoon) and setting the model loader node accordingly. The paragraph details the setup of resolution nodes, skip frames, and batch range nodes. It also explains the use of control net units and K sampler node, as well as the process of loading control net images into purple nodes. The paragraph provides instructions on setting dimensions and batch ranges for rendering, including handling PC limitations and splitting the process into batches.

10:21

🎥 Testing and Rendering Animation

This paragraph focuses on the testing and rendering of the animation. It instructs on copying control net pass image directories into their respective nodes and preparing for the animation test. The paragraph discusses rendering test frames, setting the laptop's maximum handling capacity, and adjusting batch ranges and skip frames for rendering. It also touches on using prompts for the detailer extension to fix facial issues and the process of rendering the final animation.

15:25

🌟 Final Touches and Community Engagement

The final paragraph discusses the post-rendering steps, including fixing faces using the automatic 1111 tool, upscaling images, and sequencing all batches in After Effects. It mentions rendering the video with the Epic realism model and using color corrections and zooms for the final output. The paragraph concludes with an invitation for the audience to share their works using the provided workflow and offers assistance through Discord, encouraging community interaction and support.

Mindmap

Keywords

💡animate

In the context of the video, 'animate' refers to the process of bringing still images to life using animation software. It is the core technique used to create the dance video by Helen Ping, which is being replicated in the tutorial. The term is used to describe the transformation of static images into a dynamic sequence that mimics the original dance moves.

💡control net

A control net, in the context of this video, is a series of images that serve as a reference for the animation process. It is used to maintain consistency and accuracy in the animation by providing a baseline for the software to follow. The control net is essential for ensuring that the animated characters move correctly and in sync with the reference video.

💡soft edge

In the video script, 'soft edge' refers to a specific type of image pass that captures the outlines or edges of the subjects in the animation. This pass is used to help the animation software distinguish between different elements in the scene, such as the character and the background, which is crucial for compositing and achieving a realistic animation.

💡open pose

The term 'open pose' in the video script refers to a specific type of image pass that focuses on the character's body posture and movement. This pass is essential for capturing the dynamic aspects of the dance and ensuring that the animation accurately reflects the original reference video's movements.

💡comfy UI

Comfy UI, as mentioned in the script, is a user interface extension for animation software that simplifies the workflow and enhances the user experience. It allows for the easy management of image sequences, control net passes, and other elements necessary for the animation process.

💡downscale

In the context of the video, 'downscale' refers to the process of reducing the resolution of the reference video. This is done to optimize the animation process by working with smaller file sizes, which can speed up rendering times and make the workflow more manageable.

💡JPEG image sequence

A 'JPEG image sequence' is a series of images saved in the JPEG format, which are used to create the animation frames. These images are exported from the reference video and serve as the foundation for the control net, which the animation software uses to generate the animated sequence.

💡K sampler node

The 'K sampler node' is a component within the animation software's interface that is used to control the sampling process during the animation generation. It helps in determining how the software will use the control net images to create the final animation, affecting the quality and accuracy of the animated sequence.

💡prompts

In the context of the video, 'prompts' refer to the instructions or cues provided to the animation software to guide the creation of the animation. Positive prompts encourage desired effects, while negative prompts help to avoid undesired outcomes. These prompts are crucial for steering the software towards generating the intended animation results.

💡RTX 3070 TI laptop GPU

The 'RTX 3070 TI laptop GPU' is a high-performance graphics processing unit (GPU) designed for laptops, capable of handling complex图形 and video processing tasks. In the context of the video, it is used to render the animation frames, with the script indicating that it can handle a maximum of 150 frames at a time for the specified resolution.

💡After Effects

After Effects is a digital visual effects, motion graphics, and compositing application developed by Adobe Systems and used in the post-production process of videos. In the video script, it is mentioned as the software where the user sequences all the batches of rendered images and adds color corrections to finalize the animation.

Highlights

The animation was created using Animate, Diff, and Comfy UI with automatic 1111.

Download JSON files from the description to use in the Comfy UI workspace.

You need to have Comfy UI extensions installed to use this workflow.

Use a dance video by Helen Ping as a reference for the animation.

Create a new composition in After Effects and downscale the video to a smaller resolution.

Export the video as a JPEG image sequence for making the initial control net passes.

Import images into Comfy UI using the 'Load Images from Directory' node.

Two passes are needed for the reference video: Soft Edge and Open Pose.

Save and organize the passes with appropriate naming conventions for better organization.

Test the images by rendering them in sequence to ensure proper rendering.

Render all frames and organize them into folders based on the control net images.

The main animation workflow involves choosing a model style and setting the resolution nodes.

Use the Skip Frames and Batch Range nodes to manage the rendering process efficiently.

Control net units are applied for precise animation control.

Load the control net images into the purple nodes for rendering.

Adjust the batch range and skip frames for rendering based on your PC's capacity.

Fix any issues with the rendered faces using the automatic 1111 image to image tab.

Sequence all batches in After Effects and render the final video.

Upscale images using Topaz Gigapixel AI for enhanced quality.

The workflow allows for creating numerous artworks with endless possibilities.