AI Learns to Walk (deep reinforcement learning)
TLDRAlbert, an AI, is being taught to walk using deep reinforcement learning. Initially crawling, he learns to move by trial and error, with rewards for progress and penalties for mistakes. He evolves from worm-like movements to skipping and eventually walking, learning to turn, avoid walls, and alternate feet. Each room presents new challenges, teaching Albert to improve his walking and overcome obstacles.
Takeaways
- 🤖 Albert is an AI learning to move towards targets by controlling his limbs.
- 🐛 Initially, Albert learns to crawl rather than walk, which is not the desired outcome.
- 🏁 Albert is rewarded for getting closer to targets and penalized for not walking correctly.
- 🚶♂️ Albert starts to balance and takes his first step, marking progress in learning to walk.
- 💃 Albert learns to skip, which is an improvement over crawling but not the goal.
- 🚫 The AI is taught that skipping won't work long-term and needs to learn to walk properly.
- 🔄 Albert struggles with turning but is eventually forced to learn it in a new environment.
- 🏗️ Albert encounters walls and learns to navigate around them, improving his movement skills.
- 🚶♂️ With new rewards, Albert begins to take proper steps instead of shuffling.
- 🤸♂️ Albert learns to alternate feet and manage obstacles, showing significant progress.
- 🎉 Albert's ability to walk opens up new possibilities for learning and exploration.
Q & A
What is the primary goal for Albert, the AI?
-Albert's primary goal is to learn to walk towards targets.
How does Albert initially move towards the target?
-Initially, Albert moves by crawling towards the target.
What is the reward system for Albert's movement?
-Albert is rewarded for getting closer to the target and for his feet hitting the ground.
What happens when Albert hits the ground while moving?
-Albert is punished for hitting the ground, which encourages him to find a more effective way to move.
What is the 'worm' movement mentioned in the transcript?
-The 'worm' movement refers to Albert's initial crawling or wriggling motion, which is not efficient for walking.
How does Albert's movement evolve from crawling?
-Albert's movement evolves from crawling to balancing, then to skipping, and eventually to walking with proper steps.
What challenges does Albert face while learning to walk?
-Albert faces challenges such as learning to turn, avoiding walls, and alternating feet while walking.
What additional reward is introduced to encourage Albert to walk properly?
-Albert is rewarded for keeping his chest up and for alternating feet, which encourages a more natural walking motion.
How does the presence of walls affect Albert's learning process?
-The presence of walls forces Albert to learn to navigate around obstacles, which is an essential part of walking.
What is the final challenge Albert must overcome to prove he can walk?
-The final challenge involves dealing with cubes while walking, which tests Albert's ability to adapt his walking to different terrains.
What does the narrator imply about Albert's future after learning to walk?
-The narrator implies that once Albert can walk, there will be a whole new world of challenges and learning opportunities for him.
Outlines
🤖 Learning to Walk
This paragraph describes the journey of an AI named Albert as he learns to walk. Initially, he is rewarded for getting closer to a target but ends up crawling. The trainer then introduces penalties for crawling and rewards for walking. Albert starts to balance and take his first step, though it's not graceful. He progresses to skipping, which is an improvement, but still not the desired walking motion. The trainer emphasizes the need for Albert to learn to walk properly, not just skip. Albert faces challenges like learning to turn and dealing with obstacles, but he makes progress, hitting buttons and avoiding walls. The trainer is pleased with Albert's development but notes that there's still much to learn.
🚶♂️ Taking Real Steps
In this paragraph, Albert continues his progress towards walking. He starts to take proper steps but still has room for improvement. The trainer encourages him and corrects his direction. Albert learns to manage obstacles like cubes and is praised for his efforts. The trainer sets a final challenge for Albert, emphasizing the need for him to be much better to succeed. Albert's walking improves, and the trainer is excited about the new possibilities that come with his ability to walk, hinting at a broader learning journey ahead.
Mindmap
Keywords
💡Artificial Intelligence (AI)
💡Reinforcement Learning
💡Reward System
💡The Worm
💡Learning to Walk
💡Skipping
💡Chest Up
💡Buttons
💡Cubes
💡Final Challenge
Highlights
Albert, an AI, is being taught to crawl to targets.
Albert can control each of his limbs.
He is rewarded for getting closer to the target.
Albert learns to use his limbs to walk.
Albert initially learns to do the worm instead of walking.
Albert is punished for hitting the ground.
Albert is rewarded when his feet hit the ground.
Albert begins to balance and takes his first step.
Albert learns to skip.
Albert is encouraged to walk instead of skipping.
Albert struggles with turning.
Albert is forced to learn to turn in a new room.
Albert is rewarded for keeping his chest up.
Albert learns to hit buttons without cheating.
Albert encounters walls and learns to navigate around them.
Albert's progress is praised for hitting buttons.
Albert is encouraged to take real steps.
Albert learns to deal with cubes.
Albert is rewarded for alternating feet.
Albert starts to take proper steps.
Albert manages the cubes successfully.
Albert is ready to face the final challenge.
Albert's walking ability is celebrated.
Albert is excited to learn a whole new set of skills.