Python AI Choose Your Own Adventure Game - Tutorial

Tech With Tim
28 Sept 202331:08

TLDRIn this tutorial, the presenter guides viewers on how to create an interactive 'Choose Your Own Adventure' game using Python in under 100 lines of code. The game is made more dynamic by integrating an AI model with a real-time data source via an Apache Cassandra database, which has recently added vector support. The game features branching narratives where player choices influence the story's progression. The presenter demonstrates a live demo, showing how the AI generates the game's text in real-time, using memory to recall previous choices and inform future decisions. The tutorial also covers setting up a vector database with Astra from DataStax, which is ideal for storing and retrieving information quickly for AI applications. The process involves creating a virtual environment, installing necessary packages, and writing code to connect to the database and generate game prompts. The video concludes with a complete, looped game that adapts to player decisions, showcasing the potential of using AI for creative projects.

Takeaways

  • ๐Ÿš€ The tutorial demonstrates how to build an 'I choose your own adventure' game using Python in under 100 lines of code.
  • ๐Ÿง  The game utilizes an AI model integrated with an Apache Cassandra database to inject real-time data into the AI model for dynamic content generation.
  • ๐Ÿ” The AI model uses a technique called 'retrieval augmented generation' (RAG) to remember previous choices and generate contextually relevant responses.
  • ๐Ÿ“š The video provides a step-by-step guide suitable for beginners, ensuring that even those new to programming can follow along and create their own adventure game.
  • ๐ŸŽฒ The game is branching, with multiple paths and options affecting future choices, reminiscent of popular adventure games from the past.
  • ๐Ÿ› ๏ธ The tutorial emphasizes the power of modern AI tools and their potential for application development, especially when combined with real-time data.
  • ๐Ÿ”— The video mentions a partnership with Data Stacks, which provides a free vector database for the tutorial and highlights the importance of speed in database retrieval for such applications.
  • ๐ŸŒ The Cassandra database used in the tutorial stores information as vectors in multi-dimensional space, allowing for quick searching and comparison of data.
  • ๐Ÿ’ก The project showcases the potential of AI in creating interactive and dynamic experiences, such as games, by using detailed prompts and leveraging the AI's ability to reason based on provided information.
  • ๐Ÿ“ The script provides a practical example of how to use AI models in applications, including the challenges of injecting real-time data and the need for accurate memory recall in AI responses.

Q & A

  • What is the main objective of the Python AI Choose Your Own Adventure Game project?

    -The main objective is to build an interactive text-based adventure game using Python and AI technology, where the game's narrative and choices are dynamically generated based on player decisions.

  • How many lines of code is the presenter aiming to use to build the game?

    -The presenter aims to build the game in under 100 lines of code.

  • What database technology is used to store and retrieve information for the game's AI model?

    -A vector database, specifically an Astra Cassandra database, is used to store and retrieve information for the game's AI model.

  • What is the role of the 'prompt template' in the game?

    -The 'prompt template' is used to define the structure and rules of the game. It serves as a guide for the AI to generate responses and determine the branching narrative based on player choices.

  • How does the game ensure that the AI model uses the correct and up-to-date information?

    -The game uses a technique called retrieval augmented generation (RAG) to inject real-time data into the model's prompt, ensuring that the AI uses the most accurate and relevant information.

  • What is the significance of using a vector database in this project?

    -A vector database stores information as vectors in multi-dimensional space, allowing for very fast searching and retrieval of information, which is crucial for providing real-time responses in the game.

  • How does the game handle the player's previous choices to influence future outcomes?

    -The game uses a memory system that stores the chat history and previous choices made by the player. This memory is injected into the AI model's prompt to generate contextually relevant responses and future choices.

  • What is the purpose of the 'Time to Live' (TTL) seconds setting in the game's database?

    -The TTL setting determines how long the chat history and game progress are stored in the database before being automatically deleted, ensuring that each game instance starts with a fresh set of memory.

  • How does the game handle the end of the game scenario?

    -The game is programmed to look for the text 'the end' in the AI's response to determine if the game should end. If this text is found, the game loop is broken, and the game concludes.

  • What is the purpose of the 'rules' specified in the prompt template?

    -The 'rules' in the prompt template guide the AI on how to generate the game's narrative. They define the structure of the game, including the types of choices to be offered, how to handle success and failure scenarios, and how to end the game.

  • How can the game's difficulty or complexity be adjusted?

    -The game's difficulty or complexity can be adjusted by modifying the rules and structure defined in the prompt template. For example, by adding more paths, decisions, or specific conditions that must be met before reaching certain game outcomes.

  • What is the benefit of using the LangChain library in this project?

    -The LangChain library simplifies the interaction with the AI model and the database. It provides an easy-to-use API for setting up pipelines, handling models like language models, and managing memory, making the development process more efficient.

Outlines

00:00

๐Ÿš€ Introduction to Building a Python Adventure Game

The video begins with the host introducing an exciting project: building a 'Choose Your Own Adventure' game in Python with less than 100 lines of code. It's aimed at being fun and simple, suitable for beginner programmers. The host promises a step-by-step guide and hints at using an AI model integrated with an Apache Cassandra database to inject real-time data into the game for a dynamic experience.

05:01

๐Ÿ“š Understanding the AI and Database Integration

The host delves into the technical aspects of the project, explaining the use of a vector database and the importance of real-time data for the AI model. They discuss the limitations of static AI models and the innovative approach of using retrieval augmented generation (RAG) to provide the AI with up-to-date information. The video also includes a quick demo of the game, showcasing how the AI generates the game's narrative in real-time based on player choices.

10:03

๐Ÿ’พ Setting Up the Vector Database

The host guides viewers through setting up a vector database using Astra from DataStax, which is a fully managed service. They explain the concept of a vector database and its advantages for fast data retrieval. The process includes creating a database instance, generating a token for authorization, and downloading a secure connection bundle. The host also provides instructions for creating a virtual environment for the project's Python dependencies.

15:03

๐Ÿ› ๏ธ Installing Dependencies and Testing the Database Connection

The video continues with instructions on installing necessary Python packages within the virtual environment, including the Cassandra driver and LangChain, a tool for interacting with AI models. The host demonstrates how to modify a script to connect to the Astra database and ensure the connection is successful. They emphasize the importance of renaming configuration files correctly and testing the database connection before proceeding.

20:04

๐Ÿ”Œ Creating Memory for the AI with Cassandra

The host outlines the process of creating a 'memory' for the AI using Cassandra, which will store the chat history and allow the AI to generate responses based on previous interactions. They introduce the concept of a session ID for tracking the game's progress and explain how to set up a memory key and a wrapper for easy access to the message history. The video also covers importing necessary modules from LangChain for interacting with the AI model.

25:05

๐Ÿ“ Defining the Game's Prompt Template and Generating Predictions

The host describes how to create a prompt template for the AI, which defines the structure and rules of the game. They explain the importance of specifying input variables and crafting a detailed template to guide the AI's responses. The video demonstrates how to initialize a connection with the AI model, OpenAI, and use the LangChain library to generate predictions based on player input. The host also shows how to retrieve an OpenAI API key and use it to make predictions, which are then printed as game output.

30:05

๐Ÿ” Looping the Game and Implementing Game Logic

The host demonstrates how to put the game into a loop, allowing for continuous play until the AI generates an 'end' response. They show how to handle player input, update the game state, and print responses while checking for an end condition. The video concludes with a successful game playthrough, finding the lost gem and defeating a beast, showcasing the dynamic nature of the AI-generated adventure.

๐ŸŽ‰ Wrapping Up and Encouraging Further Exploration

The host wraps up the tutorial by summarizing the project and encouraging viewers to experiment with the prompt and add more structure to create a more complex and engaging game. They thank the sponsor, DataStax, and express their enjoyment in building the project. The video ends with a call to action for viewers to like, subscribe, and explore the provided code for further learning.

Mindmap

Keywords

๐Ÿ’กChoose Your Own Adventure Game

A 'Choose Your Own Adventure' game is an interactive narrative where the reader or player makes choices that determine the direction and outcome of the story. In the video, the game is built using Python and AI, allowing for a dynamic and branching storyline that changes based on the player's decisions, such as choosing weapons or paths in the fictional Whispering Woods.

๐Ÿ’กPython

Python is a high-level, interpreted programming language known for its readability and versatility. In the context of the video, Python is used as the coding language to develop the AI-driven adventure game, highlighting its suitability for creating interactive applications.

๐Ÿ’กAI (Artificial Intelligence)

Artificial Intelligence refers to the simulation of human intelligence in machines that are programmed to think like humans and mimic their actions. In the video, AI is utilized to generate real-time responses and narrative paths within the game, making it an integral part of creating an adaptive and engaging gaming experience.

๐Ÿ’กApache Cassandra

Apache Cassandra is a free and open-source distributed database management system designed to handle large amounts of data across many commodity servers. In the video, it is mentioned as part of the technology stack for storing and retrieving game data to support the AI model's decision-making process.

๐Ÿ’กVector Database

A vector database is a type of database that stores, searches, and manages data points as vectors in multi-dimensional space. This is contrasted with traditional relational databases. In the video, a vector database is used to quickly access and manage the data that feeds into the AI model, enabling real-time game state changes.

๐Ÿ’กData Stacks

Data Stacks is a platform that provides a fully managed service for vector databases, which is used in the video for creating a database instance that supports the AI's functionality within the game. The platform is highlighted for its ease of setup and use in the context of the project.

๐Ÿ’กGenerative AI

Generative AI refers to AI systems that are capable of creating new content, such as text, images, or music. In the video, generative AI is used to create the narrative of the adventure game on the fly, based on the player's choices, and the AI's understanding of the game's state and rules.

๐Ÿ’กRAG (Retrieval-Augmented Generation)

Retrieval-Augmented Generation (RAG) is a technique that combines traditional language model generation with information retrieval. It is mentioned in the video as a method to provide the AI with accurate and up-to-date information to generate responses, overcoming the limitations of static pre-trained models.

๐Ÿ’กLangChain

LangChain is a tool or library used in the video to interface with the AI model and manage the game's memory. It is part of the technology that enables the game to remember past choices and use them to influence future AI-generated narrative paths.

๐Ÿ’กPrompt Template

A prompt template in the context of the video is a predefined structure for the AI to generate responses. It includes placeholders for dynamic data, such as the game's chat history or the player's input, which the AI uses to create a coherent and contextually relevant narrative.

๐Ÿ’กOpenAI API

The OpenAI API is a service that provides access to advanced AI models for various applications, including natural language processing. In the video, it is used to integrate the AI's capabilities into the game, allowing it to generate the text-based adventure narrative in real-time.

Highlights

The tutorial demonstrates building a Python AI Choose Your Own Adventure game in under 100 lines of code.

The game is built using an open AI model integrated with an Apache Cassandra database.

The game utilizes vector support recently added to Cassandra for real-time data injection.

The game features a branching narrative where player choices affect future options.

The game is dynamic, with AI generating content based on previous choices made by the player.

The tutorial includes a demo showcasing the game's ability to adapt the story in real-time.

The game uses a memory buffer to recall previous choices and generate contextually relevant options.

The tutorial contrasts the AI-driven game with traditional hardcoded Choose Your Own Adventure games.

The game leverages LangChain for setting up pipelines for interacting with models and databases.

A virtual environment is used to manage project dependencies for the Python script.

The Cassandra Driver and other necessary packages are installed within the virtual environment.

The game uses a prompt template to inject dynamic data into the AI model for generating the game's narrative.

The tutorial explains how to connect to the Astra Cassandra database and initialize in-memory storage for the game session.

The game loop continuously generates the adventure until the player wins or loses, as determined by the AI.

The game's complexity and length can be adjusted by modifying the rules within the prompt template.

The tutorial provides a complete code example, including setup and game loop, available for download.

The game is sponsored by Data Stacks, providing a free vector database for the project.