RPG Developer BAKIN: DLC Pixelscapes Town Pack || Install & Overview
TLDRIn this video, Amalgam Ash introduces the Pixelscapes Volume 1 DLC for RPG development, showcasing the Town Pack's low-poly, low-res textures in a pixel environment. He demonstrates how to integrate the DLC into projects, explores meticulously designed sample maps, and highlights the variety of assets like houses, trees, and furniture. The pack offers flexibility in creating detailed scenes with customizable textures, perfect for developers seeking a nostalgic, PlayStation 1-era aesthetic for their games.
Takeaways
- 😀 The video introduces the 'Pixelscapes Volume 1 DLC' for RPG development, focusing on a town edition with low-poly, low-res textures.
- 🌟 Amalgam Ash, an official baking DLC Ambassador, showcases how to integrate the DLC into a project through the game gallery.
- 🏙️ The DLC includes meticulously built sample maps like the 'City of Townsville', demonstrating the use of the new assets.
- 🎮 Default RPG developer boing Sprites are used for characters, while all other scene elements come from the DLC.
- 🔧 The pack provides a variety of animations, house models, indoor materials, and more, with the ability to customize colors and textures outside of the game.
- 🌳 Trees and other flora come with low-poly design and animations, with options to adjust settings like billboarding.
- 🏠 The DLC offers different house styles, shops, and statues with backface culling, which can be toggled for different camera perspectives.
- 🛠️ Indoor assets include bookshelves, cabinets, tables with tableware, and more, all part of the DLC's offerings.
- 📦 The pack also contains crates, barrels, and other furniture items, with options to view and adjust collision settings.
- 🎨 The video demonstrates how to import the DLC assets into a new project for easy use and customization.
- 🌌 A night version of the town is included, showing how the assets look under different map settings and lighting conditions.
Q & A
What is the Pixelscapes Volume 1 DLC about?
-The Pixelscapes Volume 1 DLC is about a town edition that introduces pixel environment low poly, low res textures in a baking environment, designed for RPG development.
Who is the presenter of the video and what is their role?
-The presenter is Amalgam Ash, who serves as an official baking DLC Ambassador, introducing and demonstrating the Pixelscapes DLC.
How can users access the DLC in their project?
-Users can access the DLC by going to the game Gallery where all official DLCs appear, and then saving it as their own project to edit without overwriting the sample project.
What is the default camera control in the provided maps?
-The default camera control allows users to control the camera with their mouse, and there are also default controls for character movement.
What are some of the assets included in the Pixelscapes Town Pack?
-The pack includes various house models, indoor materials, animations, trees with swaying animations, furniture, and other decorative objects suitable for creating detailed scenes.
How can the trees' appearance be customized in the game?
-The trees are billboard by default, always facing the camera, but users can change settings to adjust this behavior, such as turning off backface culling for a 360-degree view.
What types of maps are included with the DLC?
-The DLC includes various maps such as different house interiors, a weapon and armor shop, Townsville day and night versions, and an inn and hub.
How can users import the Pixelscapes assets into a new project?
-Users can import the assets by going to resources, selecting 3D stamps, and adding the entire Pixelscapes stamp with all associated data. Then, they can categorize and arrange the assets as needed.
What is the significance of the different tiles included in the DLC?
-The tiles allow for the creation of detailed and varied ground scenes, reminiscent of auto-tiling in other game engines, and they come in various orientations and styles to suit different design needs.
How can users manipulate the colors of the house models?
-While the colors of the house models can be changed, this requires manipulation of the textures outside of baking in an image editor program.
What feedback is the presenter seeking from the community?
-The presenter is seeking feedback on the desire for more volumes of this aesthetic, such as a dungeon or forest level, to inform the creators about potential future DLC development.
Outlines
🎮 Introduction to Pixelscapes Volume 1 DLC
The video script introduces the Pixelscapes Volume 1 DLC as an official baking DLC Ambassador. The focus is on the town edition, emphasizing the pixel environment with low poly, low res textures that integrate beautifully into the baking environment. The tutorial begins with accessing the DLC through the game gallery and saving it as a personal project to avoid overwriting the sample. The presenter explores sample maps, particularly the City of Townsville, highlighting the default RPG developer boing Sprites, camera controls, and animations. The assets, including trees, houses, and indoor materials, are showcased, with the exception of the characters. The video also discusses the importance of camera control settings for player experience.
🏘️ Exploring the Pixelscapes Town Pack
This section delves deeper into the Pixelscapes Town Pack, featuring various houses, shops, and statues with backface culling. The video script describes the process of checking out different interiors, such as the inn and weapon shop, and the crates full of weapons, indicating preparedness for heroes. The script also mentions the ability to toggle backface culling settings and the importance of considering camera control for players. The night version of the town is introduced, highlighting the meticulous design and the changes made for nighttime aesthetics. The variety of maps, tiles, and objects included in the DLC is detailed, with a focus on the ease of customization and the variety of assets available for creating detailed scenes.
🛠️ Customizing and Importing Assets
The script provides a guide on how to import and customize assets from the Pixelscapes DLC into a new project. It explains the process of adding 3D stamps and terrains, organizing them into folders for ease of use, and adjusting settings like random pen for varied placement of flora. The video demonstrates the simplicity of creating a village scene by placing houses, flora, and other objects, and adjusting their angles for a more realistic appearance. The script also touches on the use of map settings to change the environment, such as lighting for nighttime scenes, and the impact of these settings on the overall aesthetics of the created scenes.
🌟 Wrapping Up the Pixelscapes Town Pack Presentation
In the final paragraph, the presenter wraps up the Pixelscapes Town Pack volume one presentation, expressing a desire for community feedback on the aesthetic and potential future volumes. The video script suggests the possibility of expanding the aesthetic to other environments like dungeons or forests, emphasizing the importance of towns in games and the value of having this particular aesthetic. The presenter thanks the viewers for watching, encourages subscription for more content, and signs off with a promise to showcase more as part of the Bing ambassador program.
Mindmap
Keywords
💡RPG Developer BAKIN
💡DLC Pixelscapes Town Pack
💡Low Poly
💡Textures
💡Sample Maps
💡Baking
💡Billboard
💡Backface Culling
💡Tiles
💡Collision
💡Map Settings
Highlights
Introduction of the PixelScapes Volume 1 DLC for RPG development.
The DLC focuses on low-poly, low-res textures in a pixel environment aesthetic.
Exploration of sample maps included with the DLC.
Instructions on how to integrate the DLC into an RPG project.
The City of Townsville map showcases the capabilities of the DLC.
All elements in the scene, except characters, are from the PixelScapes Town Pack.
Different house variations and indoor materials available in the pack.
The fire is a default asset, while other objects are from the DLC.
Animations and models come with the DLC, enhancing the environment.
Trees in the pack are low-poly with swaying animations.
The importance of camera control settings for player experience.
Night mode map and other maps showcasing different environments.
Customization of assets like doors, chimneys, and houses with color variations.
Objects tab provides a variety of furniture and decorative items.
Town Flora includes grass, flowers, bushes, and trees with adjustable scales.
Demonstration of how to import the DLC assets into a new project.
Creating a simple village scene using the DLC assets.
Application of map settings to change the environment and lighting.
Call for community feedback on the DLC for potential future volumes.