Horizon Zero Dawn-Forbidden West Inspired Characters and Machines
TLDRThe video discusses the creation of characters and machines inspired by the action RPG game 'Horizon Zero Dawn', with a focus on developing a specific style through the use of character names, attire, and poses. It also explores the challenges and techniques in generating images of the game's unique biomechanical machines, which are based on animals and dinosaurs, using stable diffusion XL and various filters. The video encourages viewers to experiment with different prompts and settings to capture the essence of the game's aesthetic.
Takeaways
- 🎮 Horizon Zero Dawn is a premier open-world action RPG game, with a sequel, Horizon Forbidden West, recently released for consoles and an anticipated PC release in March 2024.
- 👥 The video focuses on creating characters and machines inspired by the game, using specific styles and approaches to develop characters from favorite video games, movies, and shows.
- 🖌️ The model used for generating images is Stable Fusion XEL, with settings adjusted to optimize image quality and detail.
- 🎨 Character design in the prompt includes the name, game title, and voice actor (if resembling the character), with emphasis on the importance of the character's attire and armor.
- 🏹 Dynamic action poses are used to create non-static images, providing a sense of movement and interaction with the environment or props.
- 🌲 Background elements are crafted to reflect the post-apocalyptic wilderness backdrop of Horizon Zero Dawn, enhancing the visual style.
- 🎭 3D CGI and ultra-realistic descriptions are included in the prompts to honor the game's aesthetic and style.
- 🤖 Machines in the game are designed with a biomechanical style, resembling animals or dinosaurs, blending technology and nature.
- 🔍 The video provides tips on achieving a similar style for machines by using keywords like 'resembles a panther' or 'T-Rex' and incorporating biomechanical elements.
- 🌐 The aspect ratio of the images is considered, with landscape mode recommended for machine designs to better capture the animal-robot essence.
- 📸 Examples of generated images showcase the effectiveness of the prompts and settings, demonstrating the potential for creative and stylistic exploration.
Q & A
What is the primary genre of the game Horizon Zero Dawn?
-Horizon Zero Dawn is an open-world action role-playing game (RPG).
What is the significance of the game Horizon Forbidden West in relation to Horizon Zero Dawn?
-Horizon Forbidden West is the sequel to Horizon Zero Dawn, and while it has been released for console players, the PC release is highly anticipated for March 2024.
What are the key elements that the speaker considers when developing characters in the style of a specific game?
-The speaker considers the character's name, the game's name, the character's attire, and the character's voice actor to capture the specific style of a game.
What is the recommended image setting for the model used in the video?
-The recommended image settings are 832 x 1152 for resolution, a prop guidance between 5 to 7 (using 7 in this case), and 30 for quality and details.
What type of armor does the character Aloy wear in the game Horizon Zero Dawn?
-Aloy wears book light leather armor in the game Horizon Zero Dawn.
How does the speaker suggest using the character's voice actor's name in the prompt?
-The speaker suggests putting the voice actor's name at the front of the prompt to carry more weight and importance, and to achieve a slightly different look that resembles the voice actor.
What is the significance of the 'Dynamic action pose' in the prompt?
-The 'Dynamic action pose' is a general prompt that provides basic poses for the character, such as holding a weapon or looking away, to add variation and interest to the image.
How does the speaker achieve a post-apocalyptic wilderness backdrop in the images?
-The speaker combines the prompt 'post-apocalyptic Wilderness backdrop' with the game's name, 'Horizon Zero Dawn', to create images that adopt the particular style of the game.
What is the main challenge when creating machine characters inspired by Horizon Zero Dawn?
-The main challenge is that it's difficult to get the exact style of the machines from the game, so the speaker uses inspiration from the look and style of the game, combining elements of technology and nature.
What is the impact of using different filters on the generated images?
-Different filters can alter the look of the generated images significantly. For example, using a night vision or zami chroma filter can make the animal or dinosaur features too literal, while raw stable diffusion XL better mimics the game's style.
Why is the landscape aspect ratio preferred for generating images of machine characters?
-The landscape aspect ratio is preferred for machine characters because it helps to maintain the appearance of animal robots rather than just robots, capturing the essence of the game's design more accurately.
Outlines
🎮 Character Creation in Horizon Zero Dawn
The first paragraph discusses the process of creating characters inspired by the game Horizon Zero Dawn. It highlights the importance of placing key elements such as the character name and game title at the beginning of the prompt to emphasize their importance. The speaker shares their settings for the model, including image dimensions, prop guidance, quality, and sampler preferences. The paragraph also explains how specific details like character attire and dynamic action poses contribute to capturing the game's style. The speaker uses the game's main character, Aloy, as an example and discusses the impact of including voice actor names and character descriptions in the prompt. The goal is to generate images that reflect the unique style of Horizon Zero Dawn, even though the sequel, Horizon Forbidden West, has already been released for consoles.
🤖 Machine Design Inspired by Horizon Zero Dawn
The second paragraph focuses on the exciting challenge of designing machines based on the game Horizon Zero Dawn, where machines are inspired by animals and dinosaurs. The speaker emphasizes the difficulty of replicating the exact style of the game's machines but shares a technique that helps achieve a similar look. By combining the game title with the name of the machine and describing the animal or dinosaur it resembles, the prompt generates images with a style reminiscent of the game. The use of keywords like 'bio-mechanical' helps to blend technology and nature, which is a key aspect of the game's design. The speaker also discusses the impact of different filters on the generated images and shares examples of machines inspired by various animals. The paragraph concludes with an invitation for viewers to share their thoughts on the game and its upcoming PC release.
Mindmap
Keywords
💡Horizon Zero Dawn
💡Character Development
💡Machine Design
💡Stable Fusion XEL
💡Post-Apocalyptic Wilderness
💡Biomechanical
💡3D CGI Video Game
💡Voice Actors
💡Prompt Engineering
💡Image Settings
💡Sampler
Highlights
Horizon Zero Dawn is considered one of the Premier open world action RPG games of all time.
The sequel, Horizon Forbidden West, has already been released for console players.
The PC release of Horizon Forbidden West is anticipated to come in March 2024.
The speaker shares their approach to developing characters of favorite video games, movies, and cartoon shows.
The model used for generating images is Stable Fusion XEL, which also works with Playground V2.
Image settings used are 832 x 1152 with prop guidance between five to seven.
For quality and details, a setting of 30 is usually more than enough, but in this case, it's set at 50.
The speaker prefers DPM Plus+ 2m Caris for the sampler, but mentions other options for different versions.
Placing the character name and game name at the front of the prompt carries more weight and importance.
Characters in the game often resemble the voice actors, which can be used in the prompt for a slightly different look.
Describing the character's attire, such as 'book light leather armor', helps influence the type of armor in the generated image.
Using a general prompt like 'dynamic action pose' provides variety in poses and does not need to be too specific.
Background elements like 'post-apocalyptic Wilderness backdrop' combined with the game name help adopt the particular style.
The prompt '3D CGI video game ultra realistic' honors the look and style of the game itself.
For machines in the game, which are based on animals and dinosaurs, using 'biomechanical' in the prompt helps achieve a similar style.
Using raw stable diffusion XL results in images that more closely mimic the game's style compared to using filters.
Landscape aspect ratio is better for machine images as portrait mode tends to make them look more like robots than animal robots.
Experimenting with different prompts and settings allows for the creation of unique styles while honoring the look and style of the game.