Minecraft... but its generated by AI

xisumavoid
2 Nov 202409:15

TLDRIn this video, the host explores 'Oasis,' an AI-generated Minecraft-like world that runs in real-time without a game engine. Despite its shaky graphics and inconsistencies, the game allows for block breaking, inventory management, and building. The host experiences the game's quirks, such as changing terrains, unpredictable item inventories, and slow, clunky controls. They conclude that while AI has potential, the current state of AI-generated Minecraft is more of a tech demo than a playable game, with much room for improvement.

Takeaways

  • 🎮 The video discusses an AI-generated Minecraft-like experience called 'Oasis', which is a real-time AI World model.
  • 🚀 Oasis is described as a video game or video that can be continuously interacted with, running at 20 FPS with shaky graphics.
  • 🧩 The AI-generated world allows for actions like block breaking, inventory management, building, and object placement, similar to Minecraft.
  • 🌟 The trailer emphasizes that Oasis is not a game but a generative experience, with no game engine logic or code.
  • 🤖 The game is trained by millions of gameplay hours, potentially including YouTube videos of people playing Minecraft.
  • 🏡 Players can choose a starting location, such as a village, and interact with items in their hotbar.
  • 🕹️ The user interface is clunky, with slow mouse input and frequent, unexpected changes in the game environment.
  • 🌈 The game world is unstable, with terrain and objects changing or disappearing unexpectedly.
  • 🛠️ Building in the game is challenging due to slow input speeds and blocks changing form unexpectedly.
  • 🌊 Attempting to swim or go underwater often results in the game changing biomes or terrains instead of simulating water.
  • 🌐 The game's spatial consistency is questionable, with objects and distances changing as the player moves towards them.

Q & A

  • What is the title of the video?

    -The title of the video is 'Minecraft... but it's generated by AI'.

  • What is Oasis and how does it relate to Minecraft?

    -Oasis is described as a realtime AI World model that can be likened to a video game generated on the fly by AI. It is similar to Minecraft in that it allows for block breaking, inventory interaction, building, and placing objects.

  • What is the frame rate of the AI-generated world?

    -The AI-generated world runs at 20 FPS.

  • How is the AI-generated world different from a traditional game engine?

    -The AI-generated world does not use game engine logic or code, and everything is generative, meaning it is created by AI rather than a traditional game engine.

  • What kind of consistency can be expected in the AI-generated world?

    -Spatial consistency is mentioned, but the script suggests that this might be called into question when seeing the world in action, indicating potential inconsistencies.

  • How is the AI world trained?

    -The AI world is trained by millions of gameplay hours, possibly including YouTube videos of people playing Minecraft.

  • What starting location options are available in Oasis?

    -One of the starting location options available in Oasis is a village.

  • What kind of issues are encountered with the mouse input in Oasis?

    -The mouse input in Oasis is described as super slow, which affects the gameplay experience.

  • What happens when the player tries to interact with blocks in Oasis?

    -When the player tries to interact with blocks, they may experience unexpected behaviors such as blocks changing color, disappearing, or spawning different blocks unexpectedly.

  • What is the inventory system like in Oasis?

    -The inventory system in Oasis is described as clunky and unpredictable, with contents changing without clear player action.

  • What are some of the graphical issues observed in the AI-generated world?

    -Graphical issues include shaky graphics, terrain that changes unexpectedly, and objects that seem to change distance or disappear as the player approaches.

  • What is the conclusion of the video regarding Oasis?

    -The video concludes that Oasis is very rough around the edges and more of a tech demo to show what's possible with AI, rather than a fully functional game like Minecraft.

Outlines

00:00

🎮 AI-Generated Minecraft Experience

The script introduces an AI-generated world called Oasis, which is a real-time AI World model that operates like a video game created on the fly by AI. The game runs at 20 FPS with shaky graphics and allows for interactive experiences similar to Minecraft, such as breaking blocks, having an inventory, building, and placing objects. The narrator expresses skepticism about whether it's a game or an interactive experience and highlights the generative nature of the content, emphasizing the absence of game engine logic or code. The video includes a trailer and the narrator's experience of starting the game through a web browser, choosing a starting location, and encountering various glitches and inconsistencies in the AI-generated environment, such as blocks changing color and terrain disappearing or changing unexpectedly.

05:02

🌊 Exploring AI-Generated Biomes and Glitches

In this paragraph, the narrator continues to explore the AI-generated world, encountering various biomes and glitches. They attempt to go swimming but end up in different biomes instead, including an icy road that turns into snow. The narrator also tries caving and notes the game's unpredictable nature, such as caves opening and closing unexpectedly. They express a desire to show what happened when they went into water previously and attempt to go underwater again, only to be met with more color changes and teleportation to different locations. The narrator also experiments with building, noting the game's difficulty and the inconsistent behavior of objects and terrain. They observe that objects change distance as they approach and that the game's building mechanics are not functioning as expected, leading to a chaotic and colorful mess. The paragraph concludes with the narrator's reflections on the experience, acknowledging the roughness and potential of AI in gaming, and encourages viewers to try it out and share their thoughts.

Mindmap

Keywords

💡AI World Model

An AI World Model refers to a simulated environment created by artificial intelligence algorithms. In the context of the video, it is described as a 'realtime AI World model' where the environment is generated on the fly by AI, similar to a video game. This concept is central to the video as the creators explore Oasis, an AI-generated world that mimics the gameplay of Minecraft but is not powered by traditional game engines or code.

💡Realtime

Realtime in the video refers to the immediate and ongoing generation of the game environment by AI. This is highlighted by the fact that the game runs at 20 FPS (frames per second), indicating that the AI is continuously creating and updating the world as the player interacts with it. The term is used to emphasize the dynamic and interactive nature of the AI-generated world.

💡Graphics

In the video, 'Graphics' refers to the visual output of the AI-generated world. The narrator mentions that the graphics are 'definitely on the shaky side,' suggesting that the visual quality of the AI-generated world is unstable and not as polished as traditional video games. This is an important aspect as it sets the expectation for the viewer regarding the visual experience of interacting with an AI-generated environment.

💡Generative

The term 'generative' in the video script is used to describe the process by which the AI creates content. Everything in the AI-generated world of Oasis is 'generative,' meaning it is created by the AI without the use of pre-existing game engine logic or code. This is a key feature that distinguishes AI-generated content from traditional game design, where assets and environments are typically pre-built.

💡Interactive Experience

An 'Interactive Experience' is a user engagement model where the participant can affect and influence the environment or narrative. The video discusses whether Oasis is a game or an interactive experience, suggesting that it might be more of a dynamic, AI-driven environment that reacts to user input rather than a structured game with set rules and objectives.

💡Inventory

In the context of the video, 'Inventory' refers to the collection of items that a player can carry and use within the game world. The narrator mentions having an inventory to interact with, similar to Minecraft, where players collect and use various items. This is an example of how Oasis mimics traditional game mechanics, despite being AI-generated.

💡Spatial Consistency

Spatial Consistency in the video refers to the ability of the AI-generated world to maintain a coherent and logical spatial layout. The narrator questions whether Oasis will maintain spatial consistency, suggesting that the AI might struggle to keep the environment stable and predictable, as evidenced by the changing terrain and objects during gameplay.

💡Dart

Dart, mentioned in the video, is likely the name of the AI or the team behind the creation of Oasis. The narrator credits Dart with making Oasis, indicating that it is a product of AI technology and not a traditional game development process. This highlights the role of AI in generating new forms of interactive content.

💡Trained by Millions of Gameplay Hours

The phrase 'trained by millions of gameplay hours' suggests that the AI behind Oasis has been taught using a vast amount of data from gameplay, possibly including YouTube videos of people playing Minecraft. This training process is crucial for the AI to learn the patterns and mechanics of Minecraft-like games, enabling it to generate a similar experience.

💡Hot Bar

The 'Hot Bar' in the video refers to the quick access toolbar in Minecraft where players can place frequently used items for easy access during gameplay. The narrator mentions having items in their hot bar, indicating that Oasis attempts to replicate this feature, allowing players to quickly switch between tools and items.

💡Biome

A 'Biome' in the video refers to a distinct生态环境 or region in the game world with its own unique characteristics, such as forests, deserts, or icy areas. The narrator experiences sudden changes in biomes, such as going from a forest to a field of color, highlighting the unpredictable nature of the AI-generated world.

Highlights

Introduction to a unique AI-generated Minecraft experience.

Oasis: an AI-driven world created in real-time, similar to Minecraft.

No game engine logic or code is used; it's purely AI-generated graphics.

Players can perform Minecraft-like actions, such as breaking blocks and using tools.

Discussing the concept of 'interactive experience' versus 'game' due to the AI generation aspect.

Oasis runs at 20 FPS, and the graphics are noted to be shaky and inconsistent.

Speculation that the AI model was trained on millions of hours of Minecraft gameplay, likely sourced from YouTube.

Choosing a starting location in Oasis, similar to Minecraft’s world selection.

Entering the AI-generated village; initial observations of items in the hot bar and unusual block behaviors.

Experiencing unexpected block changes, colors, and shifting environments.

Exploration reveals AI-generated terrain inconsistencies, such as forests and mountains shifting as the player moves.

Inventory contents randomly change, making gameplay unpredictable.

Attempts to build structures are met with instability and changing block types.

Observation of surreal visual transformations, including colors and locations shifting unexpectedly.

Reflections on the experience as a tech demo showcasing AI's potential, but noting the lack of stability and consistency.

Encouragement for viewers to try Oasis themselves and link provided for further exploration.