A Photo-Realistic Body Cam Horror Game | Depart Prototype

Hollow
20 May 202320:26

TLDRThe video features a first-person horror game with shooter elements, known for its photo-realistic graphics and immersive gameplay. The player finds themselves in a dark, challenging environment where enemies can easily kill, adding to the horror. The game is noted to be demanding on computer hardware, causing occasional lag. The player's experience is heightened by the realistic movement and delay in screen rotation when aiming, which differs from the typical first-person shooter (FPS) games. The lack of a heads-up display (HUD) and the need to manage limited bullets contribute to the game's intensity. The player's journey involves navigating through interconnected hallways, searching for weapons, and dealing with jumpscares. The game is compared to body cam footage and other horror titles like Resident Evil 7, offering a unique and thrilling experience. Despite some optimization issues, the game is praised for its impressive design and the realistic feel it provides, making it a standout title in the horror genre.

Takeaways

  • 🎮 The game is a first-person horror with shooter elements, noted for its photo-realistic graphics.
  • 🔫 Players have a gun and can be killed by enemies, contributing to the game's horror atmosphere.
  • 💻 The game is reportedly demanding on computer hardware, causing lag spikes for some users.
  • 🌑 The game features an immersive dark environment, enhancing the horror experience.
  • 🔍 The movement mechanics are designed to be more realistic, with a slight delay between arm movement and screen rotation.
  • 🔥 The game is challenging, with limited bullets and the need for strategic shooting.
  • 🎵 There is no HUD or soundtrack during intense moments, adding to the disorientation and fear.
  • 🔦 The absence of a flashlight creates a sense of vulnerability and tension.
  • 👻 The game includes unexpected animatronics and frightening encounters.
  • 💥 The flashing lights and dark setting make aiming and shooting difficult, simulating a real-life scenario.
  • 👏 The game is an indie prototype that impresses with its innovative and immersive horror experience, despite needing optimization and polish.

Q & A

  • What genre is the game 'Depart Prototype' classified under?

    -The game 'Depart Prototype' is classified as a first-person horror game with shooter elements.

  • What is the player equipped with at the beginning of the game?

    -At the beginning of the game, the player is equipped with a gun.

  • How does the game handle player movement and aiming?

    -The game introduces a unique mechanic where there is a slight delay or threshold between the movement of the arm and the screen's rotation, adding to the realism of the gameplay.

  • What is the player's reaction to the game's difficulty and performance?

    -The player finds the game challenging and experiences lag spikes, indicating that the game might be hard to run on some computers.

  • What is the significance of the absence of a HUD (Heads-Up Display) in the game?

    -The absence of a HUD in the game contributes to the immersive and realistic experience, as it does not interrupt the player's view with additional information.

  • How does the game create a sense of horror and tension?

    -The game creates a sense of horror and tension through its dark atmosphere, limited visibility, and the fact that enemies can easily kill the player.

  • What is the player's strategy for dealing with the game's challenges?

    -The player tries to follow their gut instinct, use the available weapons, and look for online help when stuck, to overcome the game's challenges.

  • What other games does the player compare 'Depart Prototype' to?

    -The player compares 'Depart Prototype' to 'Resident Evil 7' and other first-person shooter games like 'Call of Duty' and 'Rainbow Six'.

  • What are the player's final thoughts on the game?

    -The player is impressed by the game and finds it intense and horrifying, but notes that it needs further optimization and polishing to become a full-fledged indie horror game.

  • How does the game's prototype status affect the player's overall experience?

    -The game's prototype status leads to some performance issues and lack of clear instructions, but the player appreciates the innovative aspects and potential of the game.

Outlines

00:00

🎮 First Impressions of Horror FPS Prototype

The paragraph introduces a first-person horror game with shooter elements. The player experiences the game's immersive movement mechanics and the tension of being armed with a gun, facing enemies that can easily kill them. The game's difficulty in running smoothly on a computer is mentioned, as well as the player's initial confusion about controls and the dark, atmospheric setting. The player also notes the game's unique feature of a slight delay between arm movement and screen rotation, enhancing realism. The paragraph ends with the player finding a gun and preparing for combat.

05:02

😱 Intense Gameplay and Emotional Reactions

This paragraph describes the player's heightened sense of realism and emotional engagement with the game. The player compares the experience to a body cam footage game and speculates about its inspiration. The player expresses admiration for the game's creator, despite feeling daunted by the pace and lack of a flashlight. The paragraph also highlights the player's frustration with losing bullets and their eventual acquisition of a flashlight, which shifts their confidence in facing the game's challenges.

10:04

🤯 Overwhelming Horror and Tactical Decisions

The player grapples with the discomfort and fear of the game's tight spaces and intense horror elements. Despite having a gun, the player feels vulnerable and acknowledges the game's potential for optimization. The paragraph details the player's strategic approach to navigating the game, their struggle with the water's distracting effect, and their reaction to the increasing intensity of the game. The player also compares the experience to other horror games and emphasizes the need for more games like this one.

15:08

🌟 Mixed Feelings and Game Appreciation

In this paragraph, the player expresses a mix of frustration and admiration for the game. The player finds the flashing lights during gameplay challenging and reflects on the realistic aspects of the game, such as the difficulty in seeing in the dark and the blinding effect of shooting. The player also discusses the game's potential as an indie horror experience, acknowledging its need for optimization and polish. The player ends with a desire to congratulate the game's creators and invites viewers to share their thoughts in the comments section.

20:09

👋 Closing Remarks and Encouragement for Feedback

The player concludes the video by inviting viewers to share their comments and opinions on the game. The player expresses gratitude for the viewers' engagement and signs off, mentioning a personal event that prompts a premature end to the gaming session.

Mindmap

Keywords

💡First Person Horror Game

A first person horror game is a video game where the player experiences the game world from a first-person perspective, often used to enhance immersion and fear. In the script, the game is described as having a first-person perspective, which contributes to the horror element as the player is directly in the action.

💡Shooter Elements

Shooter elements refer to the inclusion of shooting mechanics in a game, where the player uses guns or other ranged weapons to interact with the environment or enemies. The script mentions the player having a gun and the ability to shoot, which adds a layer of action and strategy to the horror experience.

💡Game Optimization

Game optimization refers to the process of refining a game's performance to run smoothly on various hardware configurations. The script comments on the game being 'hard to run on a computer,' indicating that the optimization could be better for a more seamless gameplay experience.

💡Immersion

Immersion in a game refers to the player's feeling of being deeply engaged and fully present in the game world. The script highlights the game's realistic arm movement and delayed screen rotation as elements that contribute to a heightened sense of immersion.

💡HUD (Heads-Up Display)

A HUD is an informational display that provides data such as the player's health, ammunition, and other game-related information without obscuring the game's main view. The script mentions the absence of a HUD, which can increase the realism and challenge of the game by not providing constant information.

💡Indie Game

An indie game is a video game typically created by individuals or smaller development teams without the financial support of a large publisher. The script refers to the game as an 'indie game,' suggesting a focus on innovation and creative freedom, often associated with smaller-scale projects.

💡Flashlight

A flashlight in a game is a tool that provides light in dark environments. The script describes the player finding and using a flashlight, which is crucial in a horror game for navigating through dark spaces and potentially spotting threats.

💡FPS (Frames Per Second)

FPS stands for frames per second, a measure of how smoothly a video game runs. The script mentions experiencing a 'lag spike,' which refers to a temporary drop in FPS, affecting the gameplay and the player's ability to respond quickly.

💡Crouch

Crouching in a game is an action that allows the player to move into a lower position, often for tactical reasons such as stealth or to avoid enemy fire. The script includes a moment where the player attempts to crouch, indicating a need for tactical movement in the game.

💡Reloading

Reloading is the action of replenishing ammunition in a firearm within a game. The player in the script mentions needing to reload, which is a common mechanic in shooter games that adds a layer of strategy and resource management.

💡Body Cam Footage

Body cam footage refers to video recorded from a camera mounted on a person, typically a police officer. The script suggests that the game has a similar perspective, which can add a sense of realism and urgency to the gameplay experience.

Highlights

The game is a first-person horror with shooter elements.

The game's graphics are described as sensational.

Enemies can kill the player, adding to the horror atmosphere.

The game is challenging to run on computers, with reports of lag.

The player's movement and interaction with the environment are realistic.

The game features a unique delay between arm movement and screen rotation.

The game lacks a HUD, increasing the difficulty and immersion.

The player's limited ammunition and accuracy add to the tension.

The game's dark and narrow environments contribute to the horror experience.

The game is compared to a body cam footage style, enhancing realism.

The player expresses a desire for a flashlight due to the dark settings.

The game's pace is described as daunting and uncomfortable.

The game is noted for its potential, despite being an indie prototype.

The player compares the game's feel to Resident Evil 7 and other horror games.

The game's difficulty and lack of optimization are mentioned as areas for improvement.

The player praises the game's innovation and intense experience.

The game's flashing lights and dark settings make shooting challenging.

The player's experience is described as one of the most horrifying.

The player expresses a desire to congratulate the game's creators for their work.